The course is the right place for you to learn designing and programming NPCs with C# in Unity. You will get the detailed explanation of how to apply AI in computer game and how to work well with numbers of AI techniques.
To work well on this course, it is better for you to have a basic understanding of C# and the Unity Game Development Engine.
The course is lectured by Penny de Byl, who is an international Award Winning Professor. She has over 25 years of experience in teaching game development, programming and web design in a lot of universities. Therefore, you can totally lay your belief in her ability and qualification. In this course, she will share with you useful techniques and knowledge, which helps you to have a good working performance later.
Why should I take this course?
In this course, you will learn how to work with:
– the A* algorithm;
– animated characters, and
From the beginning of the course, you will be delivered with a detailed examination of vector mathematics which is very important in programming the movement of NPCs. Then, you will learn how to move characters around in an environment with the systems of waypoints. You also have an investigation of graph theory and the A*algorithm before learning how to make use of principles to develop navmeshes and NPCs. The course will test you in different way so that you can get more hands-on experience.
Then, the course will provide you with full explanation and hands-on workshop as well as projects with solutions. You will be delivered with a lot of quizzes and challenges to reinforce what you have learned.
The course will give you a good knowledge of AI in games and teach you how to apply it to your projects.
Who should join the course?
The course is for those who want to learn programming their own non-player characters. Besides, it is also suitable for people want to apply Artificial Intelligence in computer games.
What learners say about the course?
Here is what learners say about us after joining the course:
“It is a good course to start working in Artificial Intelligence in Unity. The teacher is clear and explains everything very well. The only thing is that sometimes it is a bit basic and some real world examples would be nice.”- Said Manuel José Baena Toquero
“I have only finished up to Section 2, but so far I find the course very interesting. The instructor speaks loud and clear, and explains everything that’s done very clearly.”– said Martinus Schempers
Course Name: The Beginner’s Guide to Artificial Intelligence in Unity.
Description: A practical guide to programming non-player characters for games.
Price: $149.99 (Click the button “CLICK TO REDEEM” to get your discount)
Course Instructor: Penny de Byl
Course Type: Self Paced Online Course. Lifetime Access
Duration: 9 hours ( 57 lectures )
Note: These coupons can change over time.